Wednesday, June 23, 2010

Better Graphics Ds Emulator

Legacy: Analysis of cards - Spell Snare

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(Source: The Rumor Mongers. Author: Razor)


My second article for The Rumor Mongers !. I did some time ago, but wanted to show it before publishing the Stifle analysis. And now I leave the article, I hope you find it helps all controleros / agrocontroleros which you play this card!

start with a large letter (which is personally my favorite): Trap spell. Loved and hated at the same time by those who play and those who suffer, respectively.


(NTK Note: Some comments in relation to be extended out of date, since the item is before the rules change. Regards)


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Spell Trap is one of the best counterspell that can be found in the Legacy format (as well as Extended ) that appeared recently in Discordia, third and last extension block Ravnica (a large block ...), and got a pleasant surprise to controleros, since Extended shortage of decent low-cost counters (of course, not counting ...). Forward

Now to his analysis:

TRAP SPELL / SPELL SNARE


Trap spells U {
} Instant (Uncommon - DIS)
Counter target spell with converted mana cost 2.



Description:
  • Decks in which it appears: Agrocontrol Control and blue, eg: Canadian Threshold / Threshold RUG, MUC , Landstill , Zur , Dreadstill , Threshold BUG ...
  • Price: 4-5 € approx.
  • Play in: all formats.
  • Restricted: no. Copies
  • recommended: 3-4 copies.


Why is it so good? Counter
  • first turn.
  • Good response to the threat of second round when your opponent starts.
  • most important: to counteract almost always despite its restriction of two, as Legacy is a very fast format, where the vast majority of cards played are costs 2. Moreover, raravez find a deck that does not have some of their best cards cost 2 ..

OUR VICTIMS
Note: clearly not going to put all the cards from the Legacy CMC2 he may be here for days, so I selected a dozen letters that we most decisive counter to not put ourselves in a situation chunga.


Tarmogoyf
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lucky that the best (and most played) Legacy creature CMC2 either. We must prevent at all costs into table, later, usually not less than 3 / 4 for two mana.
Dark Confidant

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The card advantage it gives is overwhelming. We do not care come into play, much less you get to use your skill.

Lord of Atlantis
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blue mages nemesis, it will make the damn fishes unblockable while the doping to stick us stronger. Kill It.

intrusive Wizard
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that prohibit us from playing our best is not nice. Head to the cemetery.

Fairy spell stutter
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common card that gives the opponent a brutal card advantage, because once you enter the battlefield, we will lose one of our spells to contrarrestárnoslo Commission's letter. Perito


gill silver
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Idem as above, but is about to be Cantrip. Canonist

ethereal
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Something more bearable if jugams control. If we play agrocontrol not step on the battlefield. Goblin Piledriver


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finisher in the deck The Goblin s. In table accompanied by a couple of us can roll trasguetes, and protection means that we have to forget the boomerangs.

Arcbound Ravager
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Although no longer plays much better than not between the Devastating ... Enchantress Argothian


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The basic pillar of the deck Enchantress, avoid entering the battlefield, as her veil makes it very difficult to remove.

Cavern Harpy
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indispensable for the combo of the deck Alur.

vampire curses Maga
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indispensable for the combo pack Dark dephts.


Counterbalance
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Excelentre counterspell, mainly aided by a sensei's Divining Top . Vitally important to keep it from table. Counterspell


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In a battle of counters wins the least wear to play. Cranial Plating


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The team at Affinity can create real monsters attack two figures.

stop
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Advantage card secured for our opponent if he plays a Landstill or a bottle of ether at the table. Important not to get inside.

Umezawa's Jitte
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The pileup that does it all: dopa kills bugs and gives advantage of lives. That never come to be fitted.

Lightning Helix
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seems not, but this card can give our opponents or 6 lives ahead of us or three lives and killing us one of our bugs. Hymn


to Tourach Image and video hosting by TinyPic
A letter gives card advantage can not be good for us, kill it without hesitation.

Sinkhole
Sinkhole
land usually accompanied archijugada Erial. Both are responsible for making porridge our base mana, so it is highly recommended that this never happened.

exhume
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combo deck Reanimator. Survival

strong
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Charter primary in the deck and SurviBant Survival . EDIT: now that is banned in T1.5, no problem

silvana Library
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card advantage for the deck Zoo and prevent him from playing for losing bellows gradually bichillos that sparks and is just insurance.

Price of Progress
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With the rise of the duals of Legacy and multicolored decks, this card in the hands of a Burn or Slight monoroja, you can reach us much damage. Mago

pack qasali
Another
the best victims of the trap: for two mana a 2 / 2 that if it attacks only a 3 / 3, another attacker dopa alone and mana for a miserable burden our best pileup / spell is to be considered. And it is common! Servant

painter
Charter
indispensable in two combos, with that of Iona Coat of Emeria or in the grinding wheel with . Magma Jet


Excellent spark
also delves into the opponent's deck, leaving unnecessary land under the library and preparing their best sparks.

soldier Jotun
Jötun Grunt
For two mana a 4 / 4 is a bit silly, and "hits" more than once will be an asset for our opponent just as with smaller threshold and makes our Tarma. Must be avoided at all costs.


And for the record here are not all the other cards that can counter this wonder ... Viva la Trap spells!

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