Tuesday, June 29, 2010

Hardy-weinberg Problem Answers Lab 8

[M11] Changing the Rules: spoilers

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(Source: Wizards of the Coast)


Yesterday it was announced a slight change of rules on how it works Deathtouch ability, which is not more reviewed, both for the presentations that are just around the corner to go practice to build. Additionally

you include the 2 spoilers today, one of Mark Rosewater in his Twitter, and another official spoilers Wizards.




DEATHTOUCH 3.0


Aaron Forsythe wrote yesterday that:

"Second, There is one minor change rules associated with this set (as Opposed to the overhaul we did significativa last year). The functionality for the deathtouch mechanic is changing. I'll admit that when we switched last year to not putting combat damage on the stack and requiring blockers to be ordered, it was a difficult challenge to get deathtouch to work similarly to how it did pre-M10. The solution we came to for M10 was rushed, cobbled together in the final weeks before the set went to print, and I (and many of you) felt unsatisfied by it. To that end, we revamped it. I can accept that changing the rules for a mechanic twice in thirteen months is undesirable, but in the long run I'm sure this will prove to be the correct decision.

Starting with M11, deathtouch no longer ignores blocking order in situations involving multiple blockers. Additionally, you Need to assign only a single point of damage "from a creature with deathtouch To Each blocker, Which Makes deathtouch a potent combination with trample. A 4 / 4 with trample and assign one dog deathtouch damage "to a blocking 8 / 8 and The Other 3 Damage to the Defending player. The full FAQ entry for deathtouch Appears below. Note That It's Subject To Change Before the final version of the FAQ is posted, and Not all the cards in the examples Appear in M11. "



What would mean that this year did not end up happy with how it worked Deathtouch in combat and have changed the following:

- Deathtouch and does not ignore the blocking order in combat with multiple blockers

- However, now Deathtouch just have to assign a point of damage to each blocker.

- It makes now Deathtouch with Trample be a potentially powerful combination, as for example a 4 / 4 that has Deathtouch Trample and which is blocked by an 8 / 8, you can assign a point of damage creature 8 / 8 and the other 3 remaining the defending player.

- Deathtouch The rule may be reviewed before the final version of the FAQ is presented.


SPOILERS

Mark Rosewater in his Twitter has posted the following letter:


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This cute and nerdy bug swamps corresponds with a classic design invented card makers, and as the design of card is pretty cool in terms of atmosphere is concerned. That is, a super fat gelatinous ball when the kill is divided into 2 balls of medium size, and when the killing is again divided into cienitos kiddies.

built can be seen to play, thanks to its cost splasheable easily to give you 7 creatures in various stages, and the Day of Judgement it passes through the lining in some way. BG Rock is speculating again by Standard, with so many things and BG Tokens for vampires so that GB has a high synergy with Bloodthrone Vampire. You get to hit 15 with this combination. Well, for Casual or other formats, and Duplicator season long story xD.

also has fun with Eldrazi Monument, giving you plenty of tokens to feed, while your bichotrones hum a great time and tie the game.


The following spoiler is the official Wizards today:


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The tocapelotas flying. Good stats F / R, high cost, ability putera. However, to build can go as usual, their high cmc the right infumable. For Casual Multiplayer is another story, and EDH and the less is archenemy funny. Time (and the geek builder decks) will say if you see Constructed play.


@ s What do you opine? Potential applications of the letters, and the change of rules? Synergies?


-NTK-

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