Tuesday, February 15, 2011

Can You Get Herpe In Your Nose

Legacy: Analysis of letters - Suppress / Stifle

[Even without header]
(Source: The Rumor Mongers. Author: Razor)

It took a long time since I last wrote here for lack of time, but better late than never. Anyway, sorry for the delay.

I continue with the analysis of form letters Legacy / Type 1.5 that I like. This time I present another letter cost blue one, too much play, and very patient (although lately is losing some role), I'm talking about the magnificent Suppress, or as they say in English, Stifle. I must tell you that this analysis also applies to the letter Trickbind , a Stifle one colorless mana it costs more but comes with Split Second, and recently played Voidslime .

I leave the link analysis Spell Snare for those who missed it.

CURB / Stifle

Stifle

Suppress {U
} Instant (Rare - Whip)
ability Counter target activated or triggered. (Mana abilities can not be countered.)


Note of interest: "Mana abilities can not be countered." references that can Stifler no ability to generate mana to Earth (as a Tropical Island , a City of Traitors or Mountain ) is rotated to add mana (yes, your other skills if we could Stifler, as with the FetchLands), or any other type of permanent that adds mana, as Llanowar Elves. This is because the effect of adding mana activated ability type ( [Cost]: Add as much mana / s color / s ) not go on the stack, so it can never be offset by our Stifle or similar (because the costs can not be countered).



Description:
Decks in
  • which appears: agrocontrol control and blue, eg: StifleNought , Canadian Threshold, New Horizons , Team America, Dark Threshold ...
  • Price: 5-8 € approx. Play
  • in Legacy and Vintage.
  • Restricted / Prohibited: no. Copies
  • recommended: 3-4 copies.

activated and fired Skills:

Before proceeding I must make clear (to those who are not yet clear) that are skills enabled and fired, and how to counter identified.

    Activated ability
  • : which generates an effect once you pay a certain cost (pay X mana, tapping the card, losing lives, sacrificing permanents, discarding cards, and much more. We also find various combinations of all the previous options.) They always have a colon (:) after costs and before the effect, [Cost] : [Effect] . I put a letter with a sample activated ability.
Grim Lavamancer
As you can see, this little creature has an activated ability. "{ R}, {T}, Exile two cards from your graveyard : "would" cost "and" Grim Lavamancer deals 2 damage "to target creature or player. "would" effect "of this skill activated.

Once paid the cost of activation, the activated ability will Faerie is at this time when we will play our Stifle to counter it. When begin to resolve La Pila (last spell in play, first to resolve), our Stifle be ahead of the activated ability, counteracting.
  • Triggered ability : which generates an effect when a particular event occurs (for example, that a creature is put into a graveyard or enter the battlefield, discard a card, etc.). Are always headed by the words: "Where / When ", "Always / Whenever" or "Al / At " (note that the letters that begin "As / As " are not fired, as is the case of intrusive Mago ). A comma (,) separates always the specific event that must occur to trigger the effect, the effect will generate the triggered ability. I put a famous letter to a triggered ability as an example.
Sundering Titan
As you can see, this creature has a triggered ability that is introduced by " When / Where." " When Sundering Titan leaves Enters the battlefield or the battlefield , " would be the "particular event" and " choose a land of Each basic land type, Then Destroy Those lands. " would "effect "skill shot. Notice that this triggered ability triggers twice, both upon entering and leaving the battlefield.

When this creature comes into the field (or leave), shooting ability and will La Pila. In This is when we play our Stifle to counter it and has no place.



Why is it so good Stifle?
  • Although not a proper counter, not to counter the letter could say that is a pseudocounter because it does not prevent the letter itself but if its effects. And although we rarely give card advantage, the advantage of tempo that gives it great.
  • Mana cost very affordable and Instant speed.
  • Very useful for mana denial (attack base mana let, land), since Legacy , multicolored decks rely heavily on FetchLands to establish their base and not get stuck multicolor (even some single-colored decks are played to compact).
  • We avoid a lot of triggered abilities like "to enter the battlefield, very common among the creatures, so get your opponent pay much mana for a card with a powerful shot and ability to attack / resistance small for such cost, and if we cut off that skill, is just a sad and weak bug in table.
  • activated Al counter in which cost is to sacrifice the Commission's letter will not lose letter will cancel the process and, in general, a powerful effect (often sacrificing blooms).
usually use special blue instant provided the ability to take cost offset any loss of a letter, I mean his ability to play on or fired, the opponent has to discard a card, Sacrifice a permanent .. . thus, we do not lose against rival cards. In some cases we will be playing Stifle use with powerful abilities that much unbalance the game, losing us a letter in the process but gained time to pick up (as if it stifled the activated ability of a Lanzaesquirlas goblin combo deck in the Belcher ).


MAIN OBJECTIVES OF
Stifle (Clearly I'm not going to put all the letters we Stifler's Legacy , as are thousands, I'll show you only those stiflearéis in 90% of cases, ie, those letters which, if not countered his ability the thing gets really ugly to us to counter them or leave the opponent with the ass in the air)

The 10 FetchLands




One of the best dams for Stifle, our opponent will take care to activate it if we have access to blue mana . I love to play to destroy the letters, both played in T1.5. If you think what comes to be for a blue mana destroy fetchland (without looking) and the opponent loses a life. Keep in mind that when you break a fetchland is very likely that we will stand before want them to reset your mana base colors. Nothing more can be asked. Wasteland




Wasteland
That terror primary players have the Canadian to see this card into a long table is offset by having in hand a Stifle and straightened Island. Enga ', sacrifice!


Horizon Canopy + cephalad Coliseum

Horizon Canopy Cephalid Coliseum
This pair of lands so great cause us more problems when exchanging, once the game progresses, by a threat (especially the Colosseum that Draga it is a pleasure).


Progenitus Relic of Tormod's Crypt + + Nihil Spellbomb


Relic of Progenitus Tormod's Crypt Nihil Spellbomb
This trio is the terror of Tarmogoyf players and all kinds of cards based on the cemetery as Dredge Threshold and . Thanks to our dear Stifle can keep us clean up the cemetery making our bugs deflating. Although Relic's a little early-morning task if ... Ratchet


+ Bomb + Engineered Explosives Pernicious Deed


Ratchet Bomb Engineered Explosives Pernicious Deed
is a relief to keep us clean the table with these Cartaz. Thanks Stifle ...


Letters to the triggered ability Storm / Thunder


Brain Freeze Tendrils of Agony Empty the Warrens Dragonstorm
Quite a few combo decks based its strategy on playing a lot of spells and tie the game playing one of the letters are Storm. Therefore, always good to Stifle a stash on hand to counteract Storm, it is a triggered ability.


Letters to the triggered ability Imprint / Stamp


Isochron Scepter Chrome Mox
The Mox is not as dangerous to let go, but you slip through the Scepter stamping, for example, a song of Orim am very sore. Therefore, a Stifler. Avoid


combos


Goblin Charbelcher Vampire Hexmage Starlit Sanctum
Many combos are based on letters triggered or activated abilities (some we have already discussed above), among them are: Belcher, Life, HexDepths, Isochron- Chant, Iggy Pop, ANT ... Combo


Stiflenought


Phyrexian Dreadnought
In this particular case, the Stifle not we will play against the opponent, but on our own Phyrexian Dreadnought, nullifying their ability and getting a 12/12 shot they trample on the battlefield in the second round (although eye with counters). Almost na '...


In short, we will cancel all triggered or activated ability that let us be dangerous ...


FAQ'S SHORT Stifle
Here I put some of the frequently asked questions about the Suppress (which even I myself have raised more than once without having any idea what to do).

1 - Can you play a Stifle a Standstill? This is one of the most unusual cases can happen to us, and the answer is yes, but it is nonsense. I'll explain below.

Standstill

Let's get it: the opponent controls the Standtill, play a spell X and its triggered ability breaks and makes you draw 3 cards, we, very smart, we play our Stifle and thus avoid stealing ... We can not! It's weird at first, but it makes sense. By playing our Stifle the shot, this is again to shoot the Stifle we played, so we steal three cards and, naively, we would have lost a valuable Stifle. Moral: never stifleeis a Stop!

La Pila would look like (above is the first thing you put on the stack, and therefore resolved last):

1 - Spell X.
2 - Ability of Standstill that triggered the spell X.
3 - Stifle the triggered ability Standstill.
4 - Skill Standsill that triggered the Stifle.

2 - Can Stifle the Wizard play an intrusive Servant of the painter or Iona, Emeris Shield? No, we can not disturb estiflear these creatures, they do not have a triggered ability (although it seems), set starting with "As / As."

Iona, Shield of Emeria Meddling Mage Painter's Servant

3 - What may be more common skills Stifler and which not?

we play our Suppress to override:

  • Storm
  • Stamp
  • Cycle: in this case, avoid stealing, but do not nullify the other skills involved activating the cycle, such as damage done by the incinerator palmagema .
  • Dementia: this case is special because, although not many know, is Madness two abilities: a static one that says that while on the hand [the letter Madness ] if you were to the rule, you can exile rather than to go to the cemetery, and a shot that says that if he went into exile in this way you can play by paying its cost Madness, or else we put in the cemetery. We stiflearíamos the shot before that our opponent pay the costs of Madness, so the letter will be permanently exiled. We can not estiflear
or Retroespectiva Metamorphosis.

4 - "I can Stifler to permanent protection from blue? Yes, they do not target them, but their abilities activated / triggered that do not inherit such protection. Therefore, we could make a Goblin Piledriver (protection vs. Blue) attacking not get your bonus. Moreover, even if you have protection spells (like the colors in this case), as Emrakul, torn eons, yet its triggered ability that gives an extra turn is perfectly stifleable.

Goblin Piledriver Emrakul, the Aeons Torn

And with that I just talk about Stifle . I hope not take much to comment more cartoons that I like ... And Stifler!

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